Cant Log In To Nexus Mod Manager 9,7/10 3984 votes
NexusManager

Can't Log Into My Nexus Mod Manager

Ok so yesterday I downloaded the latest version of NMM because it's been a while. I installed it but now every single time I launch it and load up a game, it says that something went wrong and it creates a trace log. I would post this trace log on the forums for NMM but apparently you need to pay to gain membership in those forums and I simply cannot do that. So I'm asking anyone out there, can you please read this trace log and see what's going on and what I can do to fix this?
Trace Log-
Trace file has been created: TraceLog20140304152042.txt
Mod Manager Version: 0.48.1.0
OS version: Microsoft Windows NT 6.1.7601 Service Pack 1
Installed .NET Versions:
CDF SP 0
v2.0.50727 SP 2
v3.0 SP 2
v3.5 SP 1
v4 SP 0
v4.0 SP 0
Tracing is forced: False
Discovering Game Mode Factories...
Looking in: C:Program FilesNexus Mod ManagerGameModes
Checking: DarkSouls.dll
Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory
Checking: DarkSouls.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesDarkSouls.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: DragonAge.dll
Initializing: Nexus.Client.Games.DragonAge.DragonAgeGameModeFactory
Checking: DragonAge.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesDragonAge.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: DragonAge2.dll
Initializing: Nexus.Client.Games.DragonAge2.DragonAge2GameModeFactory
Checking: DragonAge2.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesDragonAge2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Fallout3.CSharpScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesFallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Fallout3.dll
Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory
Checking: Fallout3.XmlScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesFallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: FalloutNV.CSharpScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesFalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: FalloutNV.dll
Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory
Checking: FalloutNV.XmlScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesFalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: GamebryoBase.dll
Checking: Grimrock.dll
Initializing: Nexus.Client.Games.Grimrock.GrimrockGameModeFactory
Checking: Grimrock.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesGrimrock.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Morrowind.dll
Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory
Checking: Morrowind.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesMorrowind.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Oblivion.dll
Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory
Checking: Oblivion.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesOblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Skyrim.CSharpScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesSkyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Skyrim.dll
Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory
Checking: Skyrim.XmlScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesSkyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: TESO.dll
Initializing: Nexus.Client.Games.TESO.TESOGameModeFactory
Checking: Witcher2.dll
Initializing: Nexus.Client.Games.Witcher2.Witcher2GameModeFactory
Checking: Witcher2.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesWitcher2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: WorldOfTanks.dll
Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory
Checking: WorldOfTanks.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesWorldOfTanks.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: XRebirth.dll
Initializing: Nexus.Client.Games.XRebirth.XRebirthGameModeFactory
Loading Game Mode Factories for Installed Games...
Loading FalloutNV: Supported
Loading DragonAge: Supported
Loading Witcher2: Supported
Determining Game Mode: (From Selection Form) FalloutNV
Game Mode Factory Selected: Fallout: New Vegas (FalloutNV)
Creating Game Mode mutex (Attempt: 0)
Game Mode Built: Fallout: New Vegas (FalloutNV)
Installation Path: C:Program Files (x86)SteamsteamappscommonFallout New Vegas
Install Info Path: C:GamesNexus Mod ManagerFalloutNVInstall Info
Mod Path: C:GamesNexus Mod ManagerFalloutNVMods
Mod Cache Path: C:GamesNexus Mod ManagerFalloutNVModscache
Mod Download Cache: C:GamesNexus Mod ManagerFalloutNVModsdownloads
Overwrite Path: C:GamesNexus Mod ManagerFalloutNVInstall Infooverwrites
Scanning for read-only files...
Initializing Mod Repository...
Registering supported Script Types...
Discovering Script Types...
Discovering Generic Script Types...
Looking in: C:Program FilesNexus Mod ManagerScriptTypes
Checking: Antlr3.Runtime.dll
Checking: AntlrUtil.dll
Checking: CSharpScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.CSharpScript.CSharpScriptType
Checking: ModScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.ModScript.ModScriptType
Checking: XmlScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.XmlScript.XmlScriptType
Discovering Game Mode Specific Script Types...
Looking in: C:Program FilesNexus Mod ManagerGameModes
Checking: FalloutNV.CSharpScript.dll
Initializing: Nexus.Client.Games.FalloutNV.Scripting.CSharpScript.FalloutNVCSharpScriptType
Checking: FalloutNV.XmlScript.dll
Initializing: Nexus.Client.Games.FalloutNV.Scripting.XmlScript.FalloutNVXmlScriptType
Found 3 script types.
Registering supported mod formats...
Discovering Mod Formats...
Looking in: C:Program FilesNexus Mod ManagerModFormats
Checking: FOMod.dll
Initializing: Nexus.Client.Mods.Formats.FOMod.FOModFormat
Checking: OMod.dll
Initializing: Nexus.Client.Mods.Formats.OMod.OModFormat
Found 2 formats.
Finding managed mods...
Discovering Managed Mods...
Looking in: C:GamesNexus Mod ManagerFalloutNVMods
Found: C:GamesNexus Mod ManagerFalloutNVModsProject Nevada 2_5-40040-2-5.7z
Registered.
Found 1 managed mods.
Initializing Install Log...
Checking if upgrade is required...
Path: C:GamesNexus Mod ManagerFalloutNVInstall InfoInstallLog.xml
Loaded from XML.
Found Dummy Mod: ORIGINAL_VALUE...OK
Found Project Nevada 2_5-40040-2-5.7z...OK
Initializing Plugin Management Services...
Initializing Plugin Registry...
Discovering Managed Plugins...
Discovering Plugins...
Looking in: C:Program Files (x86)SteamsteamappscommonFallout New VegasData
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Cyberware.esp
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Rebalance.esp
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataCaravanPack.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataClassicPack.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataDeadMoney.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataFalloutNV.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataGunRunnersArsenal.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataHonestHearts.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataLonesomeRoad.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataMercenaryPack.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataOldWorldBlues.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Core.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Equipment.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataTribalPack.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Cyberware.esp
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Rebalance.esp
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataCaravanPack.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataClassicPack.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataDeadMoney.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataFalloutNV.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataGunRunnersArsenal.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataHonestHearts.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataLonesomeRoad.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataMercenaryPack.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataOldWorldBlues.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Core.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Equipment.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataTribalPack.esm
Registered.
Found 14 managed plugins.
Initializing Plugin Order Log...
Loading Plugin Order...
Getting Plugin Load Order from BOSS...
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataFalloutNV.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataCaravanPack.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataClassicPack.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataMercenaryPack.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataTribalPack.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataDeadMoney.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataHonestHearts.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataOldWorldBlues.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataLonesomeRoad.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataGunRunnersArsenal.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Core.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Cyberware.esp (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Equipment.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Rebalance.esp (IsNull=False)
Initializing Active Plugin Log...
Initializing Plugin Manager...
Initializing Activity Monitor...
Initializing Mod Manager...
Initializing Update Manager...
Upgrading replaced Mods...
Uninstalling missing Mods...
Loading mods that are queued to be added.
Launch Commands:
Plain Command: C:Program Files (x86)SteamsteamappscommonFallout New VegasfalloutNV.exe (IsNull=False)
NVSE Command: C:Program Files (x86)SteamsteamappscommonFallout New Vegasnvse_loader.exe (IsNull=False)
Custom Command: (IsNull=True)
Loading Plugins into Plugin List: 14
Loading: FalloutNV.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataFalloutNV.esm) (False)
Loading: CaravanPack.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataCaravanPack.esm) (False)
Loading: ClassicPack.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataClassicPack.esm) (False)
Loading: MercenaryPack.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataMercenaryPack.esm) (False)
Loading: TribalPack.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataTribalPack.esm) (False)
Loading: DeadMoney.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataDeadMoney.esm) (False)
Loading: HonestHearts.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataHonestHearts.esm) (False)
Loading: OldWorldBlues.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataOldWorldBlues.esm) (False)
Loading: LonesomeRoad.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataLonesomeRoad.esm) (False)
Loading: GunRunnersArsenal.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataGunRunnersArsenal.esm) (False)
Loading: Project Nevada - Core.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Core.esm) (False)
Loading: Project Nevada - Cyberware.esp (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Cyberware.esp) (False)
Loading: Project Nevada - Equipment.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Equipment.esm) (False)
Loading: Project Nevada - Rebalance.esp (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Rebalance.esp) (False)
Tracing an Unhandled Exception:
Exception:
Message:
Object reference not set to an instance of an object.
Full Trace:
System.NullReferenceException: Object reference not set to an instance of an object.
at Nexus.Client.MainForm.InitializeDocuments()
at Nexus.Client.MainForm..ctor(MainFormVM p_vmlViewModel)
at Nexus.Client.Bootstrapper.RunMainForm(String[] p_strArgs)
at Nexus.Client.Program.Main(String[] p_strArgs)
Running Threads (0)

Logging Into Nexus Mod Manager

Cant Log In To Nexus Mod Manager

One of the major bonuses of using the Nexus Mod Manager (NMM) over manually installing your mods is that it makes it a lot easier for you to actually download and install mods off of the Nexus sites. If you do not use a mod manager you have to manually download and save your files to your hard-drive and then either manually extract files in the. Mod Recommendations for Skyrim Special Edition - Duration: 19:28. Koubitz 946,480 views.