Enable Achievements Skyrim Se 8,6/10 8879 votes

Skyrim was first released in 2011 on the previous console generation and PC, and to say it was a great game would be an understatement. It won countless awards and is almost always high ranking in Top 100 Best Games Lists. Spawning countless memes, and the various strange glitches we could manipulate, Skyrim is great and fun. Fans of the game helped push Skyrim to new heights, with a strong modding community on PC.

Due to the game's on-going popularity, we were blessed with a gorgeously overhauled newer, shinier Skyrim, bringing mod support to consoles for the first time. Here are our favorites.

Jul 31, 2018 - Enables achievements in Skyrim SE when using mods. This is designed to be version independent. SKSE optional. NMM compatible. Playing Skyrim With Mods Will Disable Trophies & Achievements. On the other hand, Bethesda may want to preserve that sense of reward that comes from earning them legitimately. Of course, this decision won’t effect a lot of players picking up a copy of the game. It’s just a shame there isn’t a way to have the best of both worlds.

We have compiled some of the coolest mods available right now for Skyrim: Special Edition. Since the game also includes all of the DLC, there is no need to worry about incompatibility. And we've only selected free mods, nothing from the Creators Club.

Note: Achievements are disabled while mods are active.

An Alternate Start - Live Another Life

This mod gives you an alternate opening, where you're left to fester in a jail, forgotten, instead of the Helgen opening we know so well by now. You still get to pick your race, and your choices here still have as much of an impact on the rest of the game. This mod expands character creation so that you'll find yourself faced with a choice of 13 new beginnings.

Campfire - Complete Camping System

In addition to the new attributes you get in Frostfall, Campfire also grants you Resourcefulness and Instinct. Instinct allows you to stalk your prey and has its own skill system which can be accessed from any lit campfire.

Enable Achievements Skyrim Se

Cheat Room

Less than 1MB in size, this cheat room has it all. It adds a spell to your roster and teleports you to a room where you can do anything. Resurrect NPCs (because seriously, eff those vampire attacks), spawn any item, make anyone a follower, as well as all the skills leveling up, and changing the weather. It's THE cheat mod to get.

Classic Oblivion Jail System

The jail system in Skyrim is pretty tame compared to Oblivion's. When you're locked up in jail in Skyrim, depending on the length of your sentence, you may lose progress towards your next level in a few skills. It's not really a hardship. This mod implements Oblivion's system, whereby the longer your sentence, the more levels you lose. Not just the progress towards them, actual levels. If you want being imprisoned to be any kind of threat, you should get this mod.

The Forgotten City

This award winning, critically acclaimed mod is, basically, a fan made expansion bordering on official DLC quality realms of brilliance. With this installed, from level 5 your character will be approached by a courier who directs you to the Forgotten City. What follows is a six-to-eight-hour original and non-linear experience, in an incredibly intricate and beautiful new city. Even boasting complex moral decisions with consequences, and several different endings, it would be a shame to miss out on such beautifully crafted modding!

Frostfall - Hypothermia Camping Survival

If you wanted to turn Skyrim into a potentially fatal survival game, Frostfall would be the mod to do it. The three main components of this mod are hypothermia, cold water survival, and camping. This mod tracks everything from time of day, and weather to what you are wearing to create an immediately immersive experience. Your character can visibly become wet and snowy. It is also deeply customizable, making the experience as pleasant or unpleasant as you feel comfortable with. It adds new attributes to your character, Wetness and Exposure, and defenses for Warmth and Coverage. As you get colder, it raises your Exposure, and your skills suffer as a result; and when you are Wet, it increases your Exposure quicker. Warmth will always reduce Exposure, and Coverage decreases Wetness. You'll need the following mod to implement the effects of this fully.

Hardcore Difficulty - No Milkdrinkers!

Ouch. If you thought the Legendary difficulty was hard, go cry off into your sweet roll, dumpling. This mod isn't for you. It scales the leveling of enemies, making higher level enemies tougher, and keeping weaker ones weak. It also tweaks the block rate and damage output, and forces enemy AI to close in proximity during combat. Install this mod while you have Legendary difficulty active to switch it on.

Immersive Citizens

The NPCs in Skyrim aren't the ost intelligent lifeforms you'll come across in gaming. In fact, the entire AI isn't the smartest, which is what Immersive Citizens attempts to address by making NPCs you come across feel a little more lively. They'll travel places, have more immersive schedules for each day and react better to any threats that may pop around the corner.

iNeed - Food, Water, Sleep

Couple this with Frostfall, and you've pretty much got yourself a Skyrim/The Sims cross-over. If keeping your Dragonborn alive wasn't hard enough, you'll now also have to make sure they're well rested, and well fed and watered. Messages appear to keep you informed of your status, as well as sound effects so you hear your stomach rumbling. The heavier the food, the more filling it is, and you'll begin the game with a waterskin but they can be crafted and purchased if you need more.

Just Walk - No Fast Travel

This mod disables fast travel options from the map screen. If you want to get somewhere, you'd better be prepared to use your legs. And why not, the overhauled graphics and lighting systems are wonderful to behold, it'd be a shame to waste so much exploring to fast traveling! Fast traveling by coach, boat or being arrested is unaffected.

Natural Eyes

If there's one thing I largely dislike about Skyrim, it's the default textures for eyes. Simply put, they're awful, with little to no detail, and why does there always have to be a 'blind in one eye' option? This mod replaces all of the eyes with newer high resolution versions. It beats staring at elves who look like they've had their eyes pulled out with corkscrews.

Ordinator - Perks of Skyrim

This is a great mod for those who want to level up but are tired of selecting the same old perk. Want to create an entirely new character from scratch with upgraded perk trees? Ordinator is the one for you! It has completely overhauled the perks system, adding new ones, so you have more fun building a character exactly how you want them.

People are Strangers XB1

If you ever thought it was a bit weird that for some reason you automatically knew every character's name without ever speaking to them before, install this mod. Now, instead of showing the NPC's name, it'll show a ? until you speak to them. Jarls will just be called The Jarl until you are introduced.

Rich Skyrim Merchants

You've just looted everything out of a dungeon, and you have so much expensive stuff to sell - but you have to offload it to multiple merchants to actually make any money. Vanilla Skyrim merchants don't often carry an excess of a thousand gold, making hoarding money a slow process, especially if you want to get on with homesteading. This Rich Skyrim Merchants mod gives every merchant five times more gold.

Sheogorath's Cheat Menu

There are other cheat mods available, and this certainly isn't the tidiest but I selected this one in particular due to one of the additional things it does. This mod spawns a book on a stool that you can find at the Standing Stones just after you escape from Helgen on your way to Riverwood. Selecting the book adds a spell to the Restoration section of your magic, which is the cheat menu. You can fast level, or add items and money, etc... but you can also turn off collision detection, enabling you to bypass entire sections of the map just by aiming into the sky while you walk! See my personal screenshot above of this in action! The good thing about this cheat mod is that it only requires a free spell to launch.

Unofficial Skyrim Special Edition Patch

The most comprehensive mod for straightening out all the bugs, kinks and glitches left in the game post-release. Made to be compatible with as many mods as possible, you'll want to install this for a cleaner and less messy game. The fact we still need an unofficial patch is rather laughable, though.

Over to you!

The list of mods available on Xbox One is still growing, and there are more being added daily. Have we missed any already that you think should be on this list? Sound off in the comments and let us know!

Updated on June 01, 2018: We refreshed the list, fixing any redirect issues with Bethesda moving pages and removing/adding mods.

This post may contain affiliate links. See our disclosure policy for more details.

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The Ragged Flagon, headquarters of the Thieves Guild

The Thieves Guild is dedicated to the gathering and training of those who are stealthy and shadowy in nature. Although criminal by its very definition, for untold years, local authorities in places throughout Tamriel have tolerated the existence of the guild for its role as 'crime regulator', as it does not tolerate competition or egregious conduct from its members (not to mention the personal financial benefits for authorities who play nice). It is usually considered to be a distinctly Imperial entity, though of course other organizations of the Empire do not officially condone their actions.

Like any trade guild, the Thieves Guild is an organization of professionals, except that in this case the professionals are burglars, robbers, pickpockets, smugglers, and other enterprising operators. They typically don't have public guild halls, but sometimes have safe-houses, and members tend to gather at a single location in large towns, such as at a cornerclub, inn, or tavern. Typically, members are bound not to rob each other, kill anyone while thieving, or rob the poor. The Thieves Guild usually has the resources to bribe officials, establish a black market of stolen goods, and maintain a network of informants. For historical information, see the Lore article.

Based in the city of Riften, the Thieves Guild's headquarters can be initially accessed through the Ratway, a network of tunnels that runs under the city.

  • 3Quests
  • 4The Ragged Flagon

Joining[edit]

To join the Thieves Guild, travel to Riften and come into contact with Brynjolf, who can be found at the market stalls during the day, or the Bee and Barb tavern during the night. Brynjolf will approach you and question your wealth before inviting you to help him with a little plot. This begins the first quest, A Chance Arrangement, in which you must steal a ring and plant it on another person.

If the quest is failed, Brynjolf will still give you the next quest. Travel down to the canals and enter the Ratway. Defeat the bandits and follow the tunnels to the Ragged Flagon, headquarters of the Thieves Guild. Here, Brynjolf will give you the next quest, Taking Care of Business, tasking you with roughing up three business owners for debts he needs collected.

Advantages[edit]

Inside the Flagon
  • Access to the Thieves Guild headquarters.
  • A suit of Thieves Guild armor.
  • A suit of Linwe's Armor, a unique armor set obtained from a sidequest.
  • A set of Nightingale Armor, the Nightingale Blade, and the Nightingale Bow after you proceed up the ranks.
  • Three interchangeable unique powers once the Nightingale story arc is complete.
  • Access to Chillrend, potentially the deadliest unique sword in the game and the strongest in the original game.
  • Fences who will buy legally-obtained and stolen goods and will have larger amounts of gold available for trading than normal merchants (1,000 initially, 4,000 after completing all four improvement quests).
  • Tonilia, the fence for the Guild, is one of the earliest vendors to regularly sell Daedric weaponry.
  • Access to four new merchants at the Ragged Flagon, including a blacksmith and an alchemist, after completing certain sidequests for the Guild.
  • Respawning locked chests ranging from novice to master for building up your Lockpicking skill.
  • Free gold and lockpicks lying around the headquarters.
  • Unlimited thievery radiant quests which reward gold.
  • Master-level trainers in Lockpicking (Vex), Archery (Niruin), Pickpocket (Vipir the Fleet), and Sneak (Delvin Mallory).
  • A set of Guild Master's armor (a decent light armor) and the Amulet of Articulation can be obtained once the main quest line and the guild improvement quests are completed.
  • Dialogue option to avoid conflict with thieves encountered on the roads, later upgraded to such thieves paying you tributes.
  • Guards can be bribed to remove bounties even if you have a low Speech skill and no bribe perk.
  • The Skeleton Key, an unbreakable lockpick (temporary).
  • The only way to learn all three words of the Disarmshout is to complete the first six primary quests.

Quests[edit]

Primary Quests[edit]

The primary Thieves Guild questline consists of twelve quests. Three achievements (50 points; 2 Bronze and 1 Silver) are unlocked by the guild's quests.

  • A Chance Arrangement: Help teach a merchant to mind his own business.
  • Taking Care of Business: Collect some debts for the Thieves Guild. ( 10 pts/Bronze)
  • Loud and Clear: Send a message to a former Thieves Guild client.
  • Dampened Spirits: Put Maven Black-Briar's competition out of business.
  • Scoundrel's Folly: Squeeze a reluctant informer for information.
  • Speaking With Silence: Track down the Dunmer behind the Guild's misfortunes.
  • Hard Answers: Help translate Gallus's journal.
  • The Pursuit: Break into Mercer Frey's house and search for clues.
  • Trinity Restored: Become one of the Nightingales, Nocturnal's guardians.
  • Blindsighted: Stop Mercer Frey.
  • Darkness Returns: Walk the Pilgrim's Path and return the Skeleton Key to its rightful place. ( 10 pts/Bronze)
  • Under New Management: Become the Guildmaster of the Thieves Guild. ( 30 pts/Silver)

Special Job Quests[edit]

Delvin at his usual spot in The Ragged Flagon.

Once you join the guild, you can speak to Delvin and Vex to receive radiant Thieves Guild quests. These jobs can be repeated indefinitely, and you can have one active job per quest-giver, but you must complete or quit your current job before you can receive another one from that particular quest-giver. In addition to the monetary reward for completing these quests, they also count towards restoring the guild's status in Skyrim. In order to start the final Thieves Guild quest, Under New Management, you must complete five of these jobs in each of the other four main cities in Skyrim (Markarth, Solitude, Whiterun, and Windhelm), at which point Delvin will give you a special 'reputation' quest in that city. Completing these reputation quests improves the condition of the Ragged Flagon, and allows you to bribe city guards to clear your bounty in that hold. Once you complete Taking Care of Business, you can bribe guards of the Rift.

  • Delvin's radiant quests:
    • The Bedlam Job: Steal a set amount of gold's worth of items. (radiant)
    • The Fishing Job: Steal an item out of a target's pocket. (radiant)
    • The Numbers Job: Alter the business ledger of a store. (radiant)
  • Vex's radiant quests:
    • The Burglary Job: Steal a special item from a wealthy home. (radiant)
    • The Shill Job: Place an item as evidence inside a wealthy home. (radiant)
    • The Sweep Job: Steal three specific valuable items from a wealthy house. (radiant)
    • The Heist Job: Steal a particular item from a store. (radiant)
  • Reputation quests:
    • Silver Lining: Recover a stolen silver mold for a silversmith. (Markarth)
    • The Dainty Sload: Frame a ship's captain to get revenge for a jilted merchant. (Solitude)
    • Imitation Amnesty: Help get a convicted prisoner released from jail. (Whiterun)
    • Summerset Shadows: Remove a rival guild from the picture. (Windhelm)
  • Note: If you quicksave immediately after the dialogue ends, and before the quest is displayed on screen, you can quickload until you get a quest in the city you want. This can be useful if you want to focus your efforts on cities in which you have not yet completed restoring the Guild's status. You can also simply quit the quests, which will be marked as failed in your journal, then select new ones. You can do this an infinite number of times with almost no consequences; the item generated for the Burglary Job will remain permanently, making it hard to do another Burglary in that location, and bugs with the Fishing and Heist Jobs may remove non-quest items from your inventory.
  • (DB) You may be sent to Raven Rock for the Bedlam or Fishing quests. The Bedlam Job is bugged, however, so it cannot be completed if you are sent there. The Fishing Job will work as normal, though there is no reputation quest associated with Solstheim.

Other Quests[edit]

  • Meet the Family: Speak with some of the members of the Thieves Guild and pick up your gear.
  • Reparations: Make reparations for breaking the Thieves Guild rules.
  • The Litany of Larceny: Find items for Delvin Mallory throughout the questline.
  • No Stone Unturned: Find the 24 gems to restore the Crown of Barenziah.
  • Toying With The Dead: Retrieve a necromancer's journals for an interested buyer.
  • Thieves Guild Caravan Fence Quest: Deliver moon sugar to Ri'saad.
  • Vald's Debt: Find the Quill of Gemination to clear Vald's debt to Maven Black-Briar.
This quest unlocks access to a Thieves Guild fence.

The Ragged Flagon[edit]

The Thieves Guild is headquartered within the Ragged Flagon. This area is divided into a central chamber, featuring a tavern, and the Ragged Flagon - Cistern which is only open to members and serves as a living quarters. If you join the Thieves Guild, you will receive a bed, end table, and chest reserved for your own use and located next to the entrance alcove. All containers in the cistern are safe for storage. The cistern also features an alchemy lab, archery ranges, kitchen, and locked chests that respawn for Lockpicking practice. Upon first visiting this area, The Ragged Flagon will be gloomy, empty, and dilapidated, but will gradually be restored as quests are completed.

Edition

Upgrading the Thieves Guild[edit]

The Ragged Flagon - Cistern improves with the fortunes of the Guild.
Skyrim special edition mods achievements

Skyrim Se Mod Achievements

When doing Delvin or Vex's additional jobs, you need to head out to four different cities: Markarth, Windhelm, Whiterun, and Solitude. After completing five additional jobs in a single city, you'll be assigned a special job for that city. After completing each special job, the condition of the Ragged Flagon will be improved and a new merchant will move into the main chamber. Additionally, completing a quest will enable you to use the Guild's influence to pay a reduced bounty when confronted by a guard in the corresponding city. Clearing your bounty with this method will also allow you to avoid having any stolen items in your inventory confiscated.

Upon completion of the main Thieves Guild questline, a Shrine of Nocturnal will appear in the Ragged Flagon - Cistern. When all quests are completed, the furniture in the Ragged Flagon will be completely replaced with more upscale variants, along with additional furniture and decorations.

AdditionServicesPrerequisites
SyndusBowyer and fletcherAvailable after completing one special job.
Herluin LothaireApothecaryAvailable after completing two special jobs.
Arnskar Ember-MasterBlacksmithAvailable after completing three special jobs.
Vanryth GatharianBlacksmithAvailable after completing all four special jobs.
GartharThieves Guild recruitComplete three special jobs.
Ravyn ImyanThieves Guild recruitComplete all four special jobs.
Shrine of NocturnalGrants the Blessing of NocturnalAvailable after completing Darkness Returns.
SafeContains random gold, gems and potionsComplete 125 side-jobs for Delvin and Vex.

Larceny Targets and Trophies[edit]

Bust of the Gray Fox

Various rare items can be stolen from around Skyrim and sold to Delvin. These items can be found in locations visited during the main Thieves Guild questline. Once sold to Delvin, the items will be displayed on the shelves behind the Guildmaster's desk. Collecting all the items is required to complete The Litany of Larceny.

  • Queen Bee Statue in Goldenglow Estate
  • Honningbrew Decanter in Honningbrew Meadery
  • East Empire Shipping Map in East Empire Company Warehouse
  • Model Ship in Snow Veil Catacombs
  • Dwemer Puzzle Cube in Calcelmo's Laboratory in the Dwemer Museum in Markarth
  • Bust of the Gray Fox in Riftweald Manor in Riften
  • Left Eye of the Falmer in Irkngthand

As you complete Vex and Delvin's side jobs, trophies will begin to fill the shelves behind the Guildmaster's desk.

Guildmaster's desk
  • Jeweled Candlestick appears after 5 jobs.
  • Ornate Drinking Horn appears after 15 jobs.
  • Golden Ship Model appears after 25 jobs.
  • Golden Urn appears after 35 jobs.
  • Jeweled Goblet appears after 45 jobs.
  • Jeweled Pitcher appears after 55 jobs (see bugs).
  • Jeweled Flagon appears after 75 jobs.
  • A safe appears next to the shelves after completing 125 jobs.

Upon completing No Stone Unturned, the Crown of Barenziah will be placed on the stone bust behind the Guildmaster's desk.

Members[edit]

The Ragged Flagon
Brynjolf
The Ragged Flagon - Cistern
Cynric Endell
Etienne Rarnis
Garthar
Mercer Frey (Guildmaster)
Ravyn Imyan
Rune
Sapphire
Thrynn
Others
Glover MalloryDB
Karliah
Maul

Enable Skyrim Achievements Mod

Fences[edit]

Fences are a special kind of merchant that will buy stolen goods from you, removing the stolen tag in the process. Some Thieves Guild quests make available additional fences throughout Skyrim. Note that the Fenceskill perk allows you to sell stolen goods to any merchant that you can invest in.

Even with the Fence perk, however, Thieves Guild fences still have the distinction of having the most gold of any merchants in the game (with the exception of Lucan Valerius prior to version 1.9 of the Official Skyrim Patch, though his superior merchant gold is only due to a bug): up to 4,000 gold after completing all of the Special Jobs, and up to 5,000 gold with the Master Trader perk, making them useful even after the Fence perk is unlocked. Enthir is the exception to this. His gold remains at 500 or 1500 with the Master Trader perk.

FenceLocationQuest Required
ToniliaThe Ragged Flagon, RiftenTaking Care of Business: Collect some debts for the Thieves Guild.
Mallus MacciusHonningbrew Meadery, outside WhiterunDampened Spirits: Put Maven Black-Briar's competition out of business.
Gulum-EiThe Winking Skeever, SolitudeScoundrel's Folly: Squeeze a reluctant informer for information.
NiranyeIn the marketplace near the blacksmith in WindhelmSummerset Shadows: Remove a rival guild from the picture.
EndonWanders around MarkarthSilver Lining: Recover a stolen silver mold for a silversmith.
EnthirCollege of WinterholdHard Answers: Help translate Gallus's journal.
AtahbahRoams Skyrim in a Khajiit trading caravan with Ri'saad, may be found outside Markarth or Whiterun, or on the road between the twoThieves Guild Caravan Fence Quest: Deliver moon sugar to Ri'saad.
Ma'jhadRoams Skyrim in a Khajiit trading caravan with Ma'dran, may be found outside Windhelm or Solitude, or on the road between the two
ZaynabiRoams Skyrim in a Khajiit trading caravan with Ahkari, may be found outside Riften (north gate) or Dawnstar, or on the road between the two

Shadowmarks[edit]

Danger!

The Thieves Guild is also responsible for the various symbols or runes, called Shadowmarks, etched or printed all around Skyrim.

These marks are codes that previous thieves have left for future thieves. The legend for the code is outlined in a book of the same name, authored by Delvin Mallory. One copy of this book can be found in the Ragged Flagon - Cistern.

Bugs[edit]

  • If the option to upgrade your Thieves Guild armor is available, Tonilia will not give any other dialogue options, making it impossible to complete her other quests or gain the One with the Shadows achievement if the armor is irretrievable.
    • This issue has been addressed by version 1.4 of the Official Skyrim Patch; this has been partially fixed - players without their Guild armor can find more in the Ragged Flagon Cistern.
  • Sometimes items on Guild shelves fall off; if left untouched the item will remain on the floor, but if picked up to replace on the shelf the item may disappear upon your next visit to the Guild.
    • This can be fixed by using the console command recycleactor on the items that have fallen off.
  • The Jeweled Pitcher will not appear after 55 jobs as it should; instead, the Jeweled Flagon is displayed prematurely.
    • This bug is fixed by version 1.1 of the Unofficial Skyrim Patch.
    • In the console, use prid E8F04 followed by enable to display the missing pitcher. To disable the flagon, use prid E8F01 followed by disable.
  • Sometimes side job rewards behind the Guildmaster's desk do not appear.
    • To correct this, use the console command for the missing object followed by enable. Codes to select missing objects are as follows, in order they should be rewarded:
      • Jeweled Candlestick: prid 000E8EFF
      • Ornate Drinking Horn: prid 000E8F00
      • Golden Ship Model: prid 000E8F05
      • Golden Urn: prid 000E8F03
      • Jeweled Goblet: prid 000E8F02
      • Jeweled Pitcher: prid 000E8F04
      • Jeweled Flagon: prid 000E8F01
      • Safe: prid 00103398
    • If you are uncertain how many of the above they have actually earned, the console command show TGRMasterTotal will list the number of side jobs completed.
  • The Thieves Guild caches may not appear after completing the correct quests.
    • This bug is fixed by version 1.9.26.0.8 of the Official Skyrim Patch.
    • You may enable them with the console using the following IDs:
      • Markarth: prid 000FF21F
      • Solitude: prid 000FF216
      • Whiterun: prid 000FF21C
      • Windhelm: prid 000FF219
  • If too many miscellaneous quests for Vex or Delvin have been completed before you become a Nightingale, Delvin may only give out one guild improvement quest. Once this quest has been completed, no matter how many quests you do you will not get another improvement quest.
  • Even though the chests are intended for you to practice your lockpicking, you will still be pushed out of the lockpicking screen if other Thieves Guild members can see you and you break a lockpick during your attempt (see Lockpicking notes).
    • Wait until everyone has left the room.
    • Go into sneak mode.
Bards College •Blades •College of Winterhold •Companions (The Circle) •Dark Brotherhood •Dawnguard •Imperial Legion •Stormcloaks •Thieves Guild (Nightingales) •Volkihar Vampire Clan
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