Skyrim was first released in 2011 on the previous console generation and PC, and to say it was a great game would be an understatement. It won countless awards and is almost always high ranking in Top 100 Best Games Lists. Spawning countless memes, and the various strange glitches we could manipulate, Skyrim is great and fun. Fans of the game helped push Skyrim to new heights, with a strong modding community on PC.
Due to the game's on-going popularity, we were blessed with a gorgeously overhauled newer, shinier Skyrim, bringing mod support to consoles for the first time. Here are our favorites.
Jul 31, 2018 - Enables achievements in Skyrim SE when using mods. This is designed to be version independent. SKSE optional. NMM compatible. Playing Skyrim With Mods Will Disable Trophies & Achievements. On the other hand, Bethesda may want to preserve that sense of reward that comes from earning them legitimately. Of course, this decision won’t effect a lot of players picking up a copy of the game. It’s just a shame there isn’t a way to have the best of both worlds.
We have compiled some of the coolest mods available right now for Skyrim: Special Edition. Since the game also includes all of the DLC, there is no need to worry about incompatibility. And we've only selected free mods, nothing from the Creators Club.
Note: Achievements are disabled while mods are active.
This mod gives you an alternate opening, where you're left to fester in a jail, forgotten, instead of the Helgen opening we know so well by now. You still get to pick your race, and your choices here still have as much of an impact on the rest of the game. This mod expands character creation so that you'll find yourself faced with a choice of 13 new beginnings.
In addition to the new attributes you get in Frostfall, Campfire also grants you Resourcefulness and Instinct. Instinct allows you to stalk your prey and has its own skill system which can be accessed from any lit campfire.
Less than 1MB in size, this cheat room has it all. It adds a spell to your roster and teleports you to a room where you can do anything. Resurrect NPCs (because seriously, eff those vampire attacks), spawn any item, make anyone a follower, as well as all the skills leveling up, and changing the weather. It's THE cheat mod to get.
The jail system in Skyrim is pretty tame compared to Oblivion's. When you're locked up in jail in Skyrim, depending on the length of your sentence, you may lose progress towards your next level in a few skills. It's not really a hardship. This mod implements Oblivion's system, whereby the longer your sentence, the more levels you lose. Not just the progress towards them, actual levels. If you want being imprisoned to be any kind of threat, you should get this mod.
This award winning, critically acclaimed mod is, basically, a fan made expansion bordering on official DLC quality realms of brilliance. With this installed, from level 5 your character will be approached by a courier who directs you to the Forgotten City. What follows is a six-to-eight-hour original and non-linear experience, in an incredibly intricate and beautiful new city. Even boasting complex moral decisions with consequences, and several different endings, it would be a shame to miss out on such beautifully crafted modding!
If you wanted to turn Skyrim into a potentially fatal survival game, Frostfall would be the mod to do it. The three main components of this mod are hypothermia, cold water survival, and camping. This mod tracks everything from time of day, and weather to what you are wearing to create an immediately immersive experience. Your character can visibly become wet and snowy. It is also deeply customizable, making the experience as pleasant or unpleasant as you feel comfortable with. It adds new attributes to your character, Wetness and Exposure, and defenses for Warmth and Coverage. As you get colder, it raises your Exposure, and your skills suffer as a result; and when you are Wet, it increases your Exposure quicker. Warmth will always reduce Exposure, and Coverage decreases Wetness. You'll need the following mod to implement the effects of this fully.
Ouch. If you thought the Legendary difficulty was hard, go cry off into your sweet roll, dumpling. This mod isn't for you. It scales the leveling of enemies, making higher level enemies tougher, and keeping weaker ones weak. It also tweaks the block rate and damage output, and forces enemy AI to close in proximity during combat. Install this mod while you have Legendary difficulty active to switch it on.
The NPCs in Skyrim aren't the ost intelligent lifeforms you'll come across in gaming. In fact, the entire AI isn't the smartest, which is what Immersive Citizens attempts to address by making NPCs you come across feel a little more lively. They'll travel places, have more immersive schedules for each day and react better to any threats that may pop around the corner.
Couple this with Frostfall, and you've pretty much got yourself a Skyrim/The Sims cross-over. If keeping your Dragonborn alive wasn't hard enough, you'll now also have to make sure they're well rested, and well fed and watered. Messages appear to keep you informed of your status, as well as sound effects so you hear your stomach rumbling. The heavier the food, the more filling it is, and you'll begin the game with a waterskin but they can be crafted and purchased if you need more.
This mod disables fast travel options from the map screen. If you want to get somewhere, you'd better be prepared to use your legs. And why not, the overhauled graphics and lighting systems are wonderful to behold, it'd be a shame to waste so much exploring to fast traveling! Fast traveling by coach, boat or being arrested is unaffected.
If there's one thing I largely dislike about Skyrim, it's the default textures for eyes. Simply put, they're awful, with little to no detail, and why does there always have to be a 'blind in one eye' option? This mod replaces all of the eyes with newer high resolution versions. It beats staring at elves who look like they've had their eyes pulled out with corkscrews.
This is a great mod for those who want to level up but are tired of selecting the same old perk. Want to create an entirely new character from scratch with upgraded perk trees? Ordinator is the one for you! It has completely overhauled the perks system, adding new ones, so you have more fun building a character exactly how you want them.
If you ever thought it was a bit weird that for some reason you automatically knew every character's name without ever speaking to them before, install this mod. Now, instead of showing the NPC's name, it'll show a ? until you speak to them. Jarls will just be called The Jarl until you are introduced.
You've just looted everything out of a dungeon, and you have so much expensive stuff to sell - but you have to offload it to multiple merchants to actually make any money. Vanilla Skyrim merchants don't often carry an excess of a thousand gold, making hoarding money a slow process, especially if you want to get on with homesteading. This Rich Skyrim Merchants mod gives every merchant five times more gold.
There are other cheat mods available, and this certainly isn't the tidiest but I selected this one in particular due to one of the additional things it does. This mod spawns a book on a stool that you can find at the Standing Stones just after you escape from Helgen on your way to Riverwood. Selecting the book adds a spell to the Restoration section of your magic, which is the cheat menu. You can fast level, or add items and money, etc... but you can also turn off collision detection, enabling you to bypass entire sections of the map just by aiming into the sky while you walk! See my personal screenshot above of this in action! The good thing about this cheat mod is that it only requires a free spell to launch.
The most comprehensive mod for straightening out all the bugs, kinks and glitches left in the game post-release. Made to be compatible with as many mods as possible, you'll want to install this for a cleaner and less messy game. The fact we still need an unofficial patch is rather laughable, though.
The list of mods available on Xbox One is still growing, and there are more being added daily. Have we missed any already that you think should be on this list? Sound off in the comments and let us know!
Updated on June 01, 2018: We refreshed the list, fixing any redirect issues with Bethesda moving pages and removing/adding mods.
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The Thieves Guild is dedicated to the gathering and training of those who are stealthy and shadowy in nature. Although criminal by its very definition, for untold years, local authorities in places throughout Tamriel have tolerated the existence of the guild for its role as 'crime regulator', as it does not tolerate competition or egregious conduct from its members (not to mention the personal financial benefits for authorities who play nice). It is usually considered to be a distinctly Imperial entity, though of course other organizations of the Empire do not officially condone their actions.
Like any trade guild, the Thieves Guild is an organization of professionals, except that in this case the professionals are burglars, robbers, pickpockets, smugglers, and other enterprising operators. They typically don't have public guild halls, but sometimes have safe-houses, and members tend to gather at a single location in large towns, such as at a cornerclub, inn, or tavern. Typically, members are bound not to rob each other, kill anyone while thieving, or rob the poor. The Thieves Guild usually has the resources to bribe officials, establish a black market of stolen goods, and maintain a network of informants. For historical information, see the Lore article.
Based in the city of Riften, the Thieves Guild's headquarters can be initially accessed through the Ratway, a network of tunnels that runs under the city.
To join the Thieves Guild, travel to Riften and come into contact with Brynjolf, who can be found at the market stalls during the day, or the Bee and Barb tavern during the night. Brynjolf will approach you and question your wealth before inviting you to help him with a little plot. This begins the first quest, A Chance Arrangement, in which you must steal a ring and plant it on another person.
If the quest is failed, Brynjolf will still give you the next quest. Travel down to the canals and enter the Ratway. Defeat the bandits and follow the tunnels to the Ragged Flagon, headquarters of the Thieves Guild. Here, Brynjolf will give you the next quest, Taking Care of Business, tasking you with roughing up three business owners for debts he needs collected.
The primary Thieves Guild questline consists of twelve quests. Three achievements (50 points; 2 Bronze and 1 Silver) are unlocked by the guild's quests.
Once you join the guild, you can speak to Delvin and Vex to receive radiant Thieves Guild quests. These jobs can be repeated indefinitely, and you can have one active job per quest-giver, but you must complete or quit your current job before you can receive another one from that particular quest-giver. In addition to the monetary reward for completing these quests, they also count towards restoring the guild's status in Skyrim. In order to start the final Thieves Guild quest, Under New Management, you must complete five of these jobs in each of the other four main cities in Skyrim (Markarth, Solitude, Whiterun, and Windhelm), at which point Delvin will give you a special 'reputation' quest in that city. Completing these reputation quests improves the condition of the Ragged Flagon, and allows you to bribe city guards to clear your bounty in that hold. Once you complete Taking Care of Business, you can bribe guards of the Rift.
The Thieves Guild is headquartered within the Ragged Flagon. This area is divided into a central chamber, featuring a tavern, and the Ragged Flagon - Cistern which is only open to members and serves as a living quarters. If you join the Thieves Guild, you will receive a bed, end table, and chest reserved for your own use and located next to the entrance alcove. All containers in the cistern are safe for storage. The cistern also features an alchemy lab, archery ranges, kitchen, and locked chests that respawn for Lockpicking practice. Upon first visiting this area, The Ragged Flagon will be gloomy, empty, and dilapidated, but will gradually be restored as quests are completed.
When doing Delvin or Vex's additional jobs, you need to head out to four different cities: Markarth, Windhelm, Whiterun, and Solitude. After completing five additional jobs in a single city, you'll be assigned a special job for that city. After completing each special job, the condition of the Ragged Flagon will be improved and a new merchant will move into the main chamber. Additionally, completing a quest will enable you to use the Guild's influence to pay a reduced bounty when confronted by a guard in the corresponding city. Clearing your bounty with this method will also allow you to avoid having any stolen items in your inventory confiscated.
Upon completion of the main Thieves Guild questline, a Shrine of Nocturnal will appear in the Ragged Flagon - Cistern. When all quests are completed, the furniture in the Ragged Flagon will be completely replaced with more upscale variants, along with additional furniture and decorations.
Addition | Services | Prerequisites |
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Syndus | Bowyer and fletcher | Available after completing one special job. |
Herluin Lothaire | Apothecary | Available after completing two special jobs. |
Arnskar Ember-Master | Blacksmith | Available after completing three special jobs. |
Vanryth Gatharian | Blacksmith | Available after completing all four special jobs. |
Garthar | Thieves Guild recruit | Complete three special jobs. |
Ravyn Imyan | Thieves Guild recruit | Complete all four special jobs. |
Shrine of Nocturnal | Grants the Blessing of Nocturnal | Available after completing Darkness Returns. |
Safe | Contains random gold, gems and potions | Complete 125 side-jobs for Delvin and Vex. |
Various rare items can be stolen from around Skyrim and sold to Delvin. These items can be found in locations visited during the main Thieves Guild questline. Once sold to Delvin, the items will be displayed on the shelves behind the Guildmaster's desk. Collecting all the items is required to complete The Litany of Larceny.
As you complete Vex and Delvin's side jobs, trophies will begin to fill the shelves behind the Guildmaster's desk.
Upon completing No Stone Unturned, the Crown of Barenziah will be placed on the stone bust behind the Guildmaster's desk.
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Fences are a special kind of merchant that will buy stolen goods from you, removing the stolen tag in the process. Some Thieves Guild quests make available additional fences throughout Skyrim. Note that the Fenceskill perk allows you to sell stolen goods to any merchant that you can invest in.
Even with the Fence perk, however, Thieves Guild fences still have the distinction of having the most gold of any merchants in the game (with the exception of Lucan Valerius prior to version 1.9 of the Official Skyrim Patch, though his superior merchant gold is only due to a bug): up to 4,000 gold after completing all of the Special Jobs, and up to 5,000 gold with the Master Trader perk, making them useful even after the Fence perk is unlocked. Enthir is the exception to this. His gold remains at 500 or 1500 with the Master Trader perk.
Fence | Location | Quest Required |
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Tonilia | The Ragged Flagon, Riften | Taking Care of Business: Collect some debts for the Thieves Guild. |
Mallus Maccius | Honningbrew Meadery, outside Whiterun | Dampened Spirits: Put Maven Black-Briar's competition out of business. |
Gulum-Ei | The Winking Skeever, Solitude | Scoundrel's Folly: Squeeze a reluctant informer for information. |
Niranye | In the marketplace near the blacksmith in Windhelm | Summerset Shadows: Remove a rival guild from the picture. |
Endon | Wanders around Markarth | Silver Lining: Recover a stolen silver mold for a silversmith. |
Enthir | College of Winterhold | Hard Answers: Help translate Gallus's journal. |
Atahbah | Roams Skyrim in a Khajiit trading caravan with Ri'saad, may be found outside Markarth or Whiterun, or on the road between the two | Thieves Guild Caravan Fence Quest: Deliver moon sugar to Ri'saad. |
Ma'jhad | Roams Skyrim in a Khajiit trading caravan with Ma'dran, may be found outside Windhelm or Solitude, or on the road between the two | |
Zaynabi | Roams Skyrim in a Khajiit trading caravan with Ahkari, may be found outside Riften (north gate) or Dawnstar, or on the road between the two |
The Thieves Guild is also responsible for the various symbols or runes, called Shadowmarks, etched or printed all around Skyrim.
These marks are codes that previous thieves have left for future thieves. The legend for the code is outlined in a book of the same name, authored by Delvin Mallory. One copy of this book can be found in the Ragged Flagon - Cistern.
recycleactor
on the items that have fallen off.prid E8F04
followed by enable
to display the missing pitcher. To disable the flagon, use prid E8F01
followed by disable
.enable
. Codes to select missing objects are as follows, in order they should be rewarded:prid 000E8EFF
prid 000E8F00
prid 000E8F05
prid 000E8F03
prid 000E8F02
prid 000E8F04
prid 000E8F01
prid 00103398
show TGRMasterTotal
will list the number of side jobs completed.enable
them with the console using the following IDs:prid 000FF21F
prid 000FF216
prid 000FF21C
prid 000FF219
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